Sometimes I worry that open world survival sims are romanticising the very real challenges involved in carving out a nomadic existence on a planet that’s stopped rotating by constructing elaborate wooden spider-cars and captaining them across vast deserts, forming clans and trading limited resources to take control of the world’s remaining oases.
When the world eventually does stop turning, I fear that this generation, spoon-fed by games that promised delightful escapism to survivalist playgrounds, will in fact be ill-equipped for the harsh reality of repeatedly punching cactuses until their pockets fill up with cactus flesh.
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