When Oculus launched their original Rift headset back in 2016, I was one of those people who was firmly in the HTC Vive camp. Back then, I just couldn’t see the appeal. The Rift didn’t do proper room-scale VR, it didn’t come with any motion controllers, and it was just as much of a faff to set up due to its external sensor. Fast forward to 2020, though, and how the tables have turned. As much as I like the idea of what the current HTC Vive Cosmos is trying to achieve with its modular faceplate design, it simply isn’t as good in practice as the Oculus Rift S, making this the VR headset to buy if you don’t have north of a grand to spend on something like the Valve Index.
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