When HTC first announced that their new Vive Cosmos headset had a modular faceplate design that would let you update it for “different VR needs in the future“, it wasn’t entirely clear what those needs would actually entail. Would it be the faceplate equivalent of their Vive Tracker doodad for bringing real-world objects in VR? Or would it somehow introduce eye-tracking like their Vive Pro Eye headset?
Finally, we have an answer in the recently released Vive Cosmos Elite and the upcoming Vive Cosmos Play. Fundamentally, both the Play and the Elite are exactly the same headset as the regular Cosmos. The only real difference is how their respective faceplates track your virtual movements. With the Elite, HTC have ditched the (relatively) hassle-free inside-out tracking of the standard Cosmos and opted for external SteamVR base station tracking instead. It’s effectively a newer incarnation of the original Vive and Vive Pro, and even comes with the old Vive wand controllers and SteamVR 1.0 base stations in the box if you buy it as a complete headset bundle. You can also buy the Elite faceplate separately if you’re an existing Cosmos owner, too, but is it really worth the upgrade when the Valve Index only costs a little bit more? The answer is: it’s complicated.
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