I’ve been playing Gears Tactics with every spare moment of the last week. The second I’m done with this review, I’m going back for more. It’s superb. In fact, it’s good to the extent where, as risky as it is to say such a thing, I’d argue it sets the new gold standard for turn-based tactics.
I say that as a lifelong XCOM (and X-COM) fan, too, and without disrespect to those games. After all, the formula set by 1994’s X-COM is the foundation for pretty much the entire genre, and Gears Tactics sits squarely atop it. It’s a game about assembling squads from a pool of soldiers, and sending them on missions. There, they have a set number of actions each turn, to spend on moving around the map, shooting baddies, or using special abilities. After your actions run out, the baddies have a turn. In that much at least, little has been reinvented. But just as happened when XCOM arrived in 2010, Gears Tactics has redefined just how much fun can be had with that simple recipe for squad-based xenocide.
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