It is very hard for me not to think about XCOM: Chimera Squad as a warped and watered down version of XCOM proper. We’re still in the same universe, fighting many of the same enemies. We’re still alternating between squad-based missions and a boardgamey over-structure, researching new weapons and gadgets while unlocking new abilities for our troops. This is still, fundamentally, a game about devising well-coordinated attacks between increasingly fancy super-soldiers.
It’s also fundamentally very different, because now your enemy’s turns are all muddled up with yours. I’m still agonising over whether that makes it fundamentally worse.
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