The strategic squad-shooting antics of XCOM return today by way of XCOM: Chimera Squad, a standalone spin-off that takes place amidst a new world order. Whereas in previous games the player fought directly against the alien menace, in Chimera Squad, developer Firaxis Games have fast-forwarded events to five years after XCOM 2’s campaign. Now humans and aliens have made peace, and characters from both factions must fight side-by-side against separatist groups who oppose the interspecies alliance.
It’s a big shift for XCOM, and one Matt enjoyed in his XCOM: Chimera Squad review, albeit with caveats. I spoke to the game’s lead designer ahead of its release, however, to find out why they decided to make a spin-off rather than an expansion, and one that makes so many changes to the beloved formula.
from Rock, Paper, Shotgun https://ift.tt/2xLR1h2
via IFTTT
Keine Kommentare:
Kommentar veröffentlichen