“It is canny to conceal that one is uncanny”, Pathologic 2’s Mark Immortel offers in the game’s introduction, promising artifice and detachment before you’ve had a chance to ground yourself. At first, I take this as the game warning me about the duplicitous world I’m about to enter, but then I think it’s something else. You’re the misfit here, it’s telling me. It’s smart not to let on exactly how weird you are. How unsuited you are – with your expectations of a clear divide between real and imaginary, tangible and intangible, audience and performance — to navigating this place you now find yourself in.
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