Picture Cthulhu and his tentacled cohorts, dark and dreaming beneath the waves. H.P. Lovecraft’s crooked astral vistas – wrought out of cosmic despair, fear of the unknown, and his racism – have saturated games for better and worse. As hypnotic as his nightmare visions are, the same tropes regurgitated at face value have become dry and tired. It’s been done, and it’s steeped in its author’s bigotry.
Which makes recently re-released text adventure Anchorhead a rare game: one that takes the mantle of Lovecraft and forms it into something more than the sum of its sticky, sprawling parts.
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