Montag, 27. April 2015

Premature Evaluation: Trine 3

While thinking of puns for the slug of this article, it occurred to me to wonder about the origins of “triumph”. It’s hard to see how its modern meaning might derive from - what I assumed to be - an association with the number three. This did not turn out to have a simple answer. Indeed, H. S. Versnel dedicates a considerable number of pages to the topic in his 411 page book “TRIUMPHUS: An Inquiry Into the Origin, Development and Meaning of the Roman Triumph”, and quotes heavily from scholars arguing about ancient Greek while talking in German and French.

Each week Marsh Davies swings gamely into the haunted temple of Early Access and brings back any stories he can find and/or tumbles indecorously onto a bed of wooden stakes. This week: third time’s the charm (maybe) for the triply protagonist’d physics-platforming sequel, Trine 3: The Artifacts of Power.

Frozenbyte have really tripled-down on the rule of three: three games, three protagonists and, now, three whole dimensions. Preceding games in the series have reserved the x-axis for set-dressing, sumptuously parallaxing behind the co-op-enabled chaos unfolding in a fixed plane, left-to-right. Now they’ve added depth, at least in a literal sense, and they want fan feedback on how well this works. To whit, a roughly hewn slab of game is now available on Early Access, reuniting the game’s three interchangeable but asymmetrically-talented heroes for a little over two hours. It’s unabashedly buggy and part-implemented – the proposition phrased as though it were a tentative proof of concept or a wild experiment. This is a reasonable use of Early Access, I think, although not an especially cheap one for eager beta-testers, and, given the quantity of the existing game and the predicted late-2015 launch date, it doesn’t look like an experiment from which Frozenbyte could now easily back away (along the y-axis, one assumes).

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