I’m Not A Monster never quite drew the crowds I thought it deserved, despite being a clever mash-up of ’60s pulp sci-fi, parlour game Werewolf and XCOM-style tactics. I’d hazard a guess that the game only offering a bare-bones solo mode against bots to train up for multiplayer was part of what did it in. Thankfully, developers Cheerdealers aren’t quite willing to throw in the towel, and have just announced First Contact, a story-heavy solo campaign mode. It’s due to launch later this year, with sign-ups open now for a beta test starting next month. Below, a short teaser trailer.
from Rock, Paper, Shotgun http://bit.ly/2ImnE76
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