It came, we saw, it failed to conquer. Personally, I’ve looked at Artifact‘s floundering playerbase with a heavy heart, because it’s a a great game that deserves better. That’s why I was interested to see Richard Garfield (of Magic: The Gathering fame) Arti-chatting about the game’s rocky launch, and what it actually means for a game to be “pay-to-win”.
from Rock, Paper, Shotgun http://bit.ly/2IhmhW2
via IFTTT
Keine Kommentare:
Kommentar veröffentlichen