Dienstag, 15. Mai 2018

SteamVR Input aims to unify the fractured new frontier

SteamVR Input

With every mega-corporation and their mega-dog throwing fat sacks of cash at Virtual Reality right now, and a multitude of headsets available, it’s easy to forget that nobody really has any idea what they’re doing right now. While consensus on how to advance headset technology seems to be fairly universal, every company seems to have their own idea of how to control things in virtual space. Valve’s stopgap solution until folks can agree on stuff is SteamVR Input, a unified control-binding system for (quelle surprise) SteamVR.

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