Red planet colonisation sim Surviving Mars did a mostly stand-up job of transplanting Sim City tropes to a hostile new world, but a slightly iffy interface and an inflexible aesthetic perhaps meant that its high-stakes potato-farming wasn’t always as epic as hoped. As is increasingly tradition for Paradox-published games – hey-o, Stellaris and Cities: Skylines – it seems long-term refinement is very much plan. We’ve had two major updates since its March launch, adding features and tweaking annoyances, and this week sees the third, ‘Curiosity.’
This performs some pretty signficant user interface-reworking, but clearly the first thing we’ll all be cooing at is the different dome designs it’s adding to the hitherto ‘any shape you want, so long as it’s an upside-down pudding bowl’ options. In other words, Surviving Mars is now even better suited to taking screenshots that look like prog-rock LP covers.
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