Combat Mission’s WEGO turn structure (Battles are delivered in sixty-second bursts with leisurely order sessions in between) might have been designed with play-by-comment one-turn-per-day play sessions in mind, but that’s not why I rely on the series for these mob-handed martial marathons. I keep coming backing to CM, and the CMx1 titles in particular, because I don’t know of any other wargames that produce plausible WW2 drama so consistently and industriously.
(Overlordy is an open-to-all game of Combat Mission: Beyond Overlord in which German forces are orchestrated by commenters while British units are computer controlled. For a scenario outline and summaries of earlier turns, click here).
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