Mittwoch, 15. Januar 2020

The unknowable chaos of physics in Totally Accurate Battle Simulator

“A lot of fun stuff happens when you try to do stuff with physics,” says Wilhelm Nylund, head of Landfall Games, and the intelligent god behind Totally Accurate Battle Simulator’s legions of gangling warriors.

And yet physics has given him an enormous amount of grief over the course of TABS’ development – as well as all the other games he’s made at Landfall. Physics, after all, makes everything harder. “If you want to do something in the game, you need to figure out how to do it with physics instead of just doing it,” he tells me. And that’s why TABS, which is all about watching ridiculous parodies of extreme violence, is great. (more…)



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