Though Destiny 2: Shadowkeep was the first time I’d been playing an MMO around expansion launch time, I knew broadly what to expect from last night’s launch: surprise; spectacle; excitement; confusion; discovery; server queues; connection troubles; servers going offline; waiting until the next day to play. Reader dear, it delivered on all counts. Following a string of disconnections, sign-in problems, and other datapipe wonk, Bungie took their MMOFPS offline for several hours last night. Today, it seems fixed and fine. Which is about what I expected, especially considering yesterday’s big launch also saw the base game go free-to-play and switch from Battle.net to Steam. Many cables for gremlins to tug at there.
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