Montag, 28. Oktober 2019

A few Unreal tweaks to make The Outer Worlds better

I spent a good part of the weekend exploring The Outer Worlds. Just pottering about, as you do, looking for space adventures and feeling bad about the dead sprats (until I met a large and angry one, and now they all need to die). I also spent some of that time changing the game to my liking, and what I couldn’t do in the settings, I did with some ini tweaks. I have cast aside my intro videos, debloated the HUD, and given mouse acceleration the old heave-ho.

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