Sundays are for (indoor) seaside board games. Brighton, you are good. Here’s the best writing about videogames from the past week.
For Gamasutra, Wilmot’s Warehouse co-creator Richard Hogg wrote up an insightful and introspective analysis of his game. It’s a deep and wide-ranging look at both how it came to be and why people like it so much, and him quoting Nate’s review is just the icing on the cake-like dessert object.
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