Cube World’s development has been its own epic quest. The voxel-based Minecraftbut was first written about in the vellum back pages of RPS in 2011, by the ancient and wise Rossignol. It’s a Zelda and Minecraft inspired RPG, where explorey quests are dropped into a procedurally generated blocky landscape. Since 2013 it has gone through some stuff. It was nearly published by Mojang, independently released, unreleased, attacked, presumed dead, and recently resurrected. It will be out on Steam on September 30th, though alpha backers can get it now. Here’s how it all looks nowadays.
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