Game development is kinda like owning a dog. No, really, hear me out. Kicking off a new game is like your first day with a pup, a boundless ball of excitement and possibilities you can’t pull yourself away from. Then, it grows up, and you have to deal with the realities of owning a pet project. You still love it, but bloody hell, it’s only gone and tracked mud all over the nice carpet and crashed to desktop again. It takes particular grit to get a mutt through early access.
But free-to-play monster-hunter Dauntless has only gone and done it, becoming a full-grown beast at last and leaving early access with a mighty roar.
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