You might not be surprised to learn that Wilmot’s Warehouse, the charming object-categorisation game we’ve been banging on about this month, was inspired by (wait for it) working in a warehouse. Co-creator Richard Hogg worked in warehouses for Asda and Boots in his teens, before moving on to work for a film stills library after graduating. “I loved that job,” he recalls, wistfully. “In fact, if it hadn’t been for a bunch of bastards from [name of professional services firm redacted] coming in and deciding I was surplus to requirements, there’s good odds I’d still be there.”
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