A fourth campaign and dirty gert fleets are in the works for Battlefleet Gothic: Armada 2, which officially launched today, though the first post-launch priority is to, ah, finish its cooperative mode. Right now that’s officially classed as “in an early access state”, basically due to running out of time, with the polished and de-bugged mode expected to follow in a few months. Beyond that, they’re looking at adding a new mode with huge fleets, tweaking balance, and so on. While the unfinished co-op is a bummer, considering Armada II is otherwise pretty decent for spacechurches and meatships blowing each other to heck in an eternal futurewar, the additions sound good.
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