Donnerstag, 24. Januar 2019

Pillars Of Eternity 2: Deadfire adds a turn-based combat mode

Obsidian have done well supporting piratical RPG Pillars Of Eternity 2: Deadfire, but adding an entire (optional) genre shift is a cut above. As of today’s update – Patch 4.1 – starting a new game will prompt you if you want to play the seafaring adventure with Baldur’s Gate style pauseable real-time combat, or tactical and turn-based. Looking a bit like The Temple Of Elemental Evil or (more recently) Divinity: Original Sin 2, the new combat style opens up a lot of options for tactical planning. Below, Deadfire director Josh Sawyer explains how and why this mode came to be.

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