The main thing I thought as I played Two Point Hospital, spiritual sequel to 90s medical management hit Theme Hospital, is that I barely had to think at all. Some alchemy of 90s sim game muscle memory and slick, thoroughly 21st century building assists meant I hit the ground running, immediately in my happy place of dragging out room sizes, rotating machinery and the time-honored architectural Tetris of making all this fit inside a finite space. It felt good – but how much of this was this the placebo effect of nostalgia?
(more…)
from Rock, Paper, Shotgun https://ift.tt/2ws24u1
via IFTTT
Keine Kommentare:
Kommentar veröffentlichen