I hope you like collecting groceries, because State of Decay 2 is basically a game of endless trips to the shops. The doomsday fantasy is one I enjoy, and few games approach it from this exact angle: a third-person do-it-yourself surviveathon in an open world. In a better universe, you could call it DayZ with direction, or The Walking Dead with freedom. But based on the time I’ve spent with it so far, about 10 hours or so, it feels like that intention has been clouded by antiquated ideas about what keeps players invested in a videogame. This is less an undead apocalypse, and more a town of timers, clocks and, unfortunately, bugs. (more…)
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