I’ve not waddled back over to solid CCG/rougelite combo Hand Of Fate 2 since reviewing it last year, but the sound of goblin trumpets drew me back today. HOF2’s Arkham-lite fighting was always a lot less interesting than its deck-building and choose-your-own-adventure progression, but that had a lot to do with seeing the same few types of Bad Man time and again.
The free Goblins update, out now, shuffles new threats into the deck, those being pint-sized, pea green murder-bastards with far too many teeth. Equally homicidal gnomes, with a few straight outta Lilliput combat tricks, seem to have been lumped in under the gobbo umbrella too, confusingly.
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