This is The Mechanic, where Alex Wiltshire invites developers to discuss the difficult journeys they underwent to make the best bits of their games. This time, Deep Rock Galactic [official site].
The moment Deep Rock Galactic took my imagination was when I saw its dwarf miners throwing flares into the inky blackness of a cave in its E3 trailer. Few games do darkness, and here was a game trading in it. As the flares fell they lit up the faceted low-poly walls of the cavern, revealing what lay ahead: ore to mine, pitfalls to fall into, twisting passageways to get lost in, and swarms of alien enemies. It got right to the core of exploration, capturing the mystery and adventure of blundering into spaces where no one has been before. In short, darkness leans right into everyone’s favourite fantasy of being a dwarven miner in space. (more…)
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