Noita is how Spelunky looks in my dreams. It’s a game in which the world is simulated down to each individual pixel, so that liquids drip, flow, splash and stain. You’re tasked with travelling ever downward through a series of caverns, collecting new magical weapons and slaying beasties.
That wasn’t always the case though. As I learned when I sat down with the developers at GDC, Noita was once more Dwarf Fortress than Spelunky, but changes had to be made when the wildlife kept drowning in pools of their own urine. Now, Noita is a real-time roguelite, and a beautiful cocktail of fire and fluids.
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