First, a confession: I grew up playing adventure games. Sierra, parser-based adventures, even. Later, point-and-click adventures. I was consistently terrible at them, right up to and through the ‘golden age’ of Lucasarts’ less sadistic designs. Those games hated me, and I often hated them in kind.
I loved Primordia, though (moreso than Nathan Grayson did, it seems), Wormwood’s short, sweet and perfectly paced puzzle adventure. The story and characters fascinated, and the puzzles satisfied without being obscure or frustrating, and the art was dark and moody while still being readable, bypassing the worst of pixel hunting.
As such, I’m rather excited for Strangeland, their next game. Lost in development hell for some time now, it’s almost ready for launch. Just a little bit further…
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