BattleTech is the game in which giant mechs punch each other until their limbs fall off and the pilots inside those mechs boil to death. It’s out next month and I’m very excited, having already spent quite a lot of time stomping about in superb turn-based skirmishes. It looks great, it plays great, all is well. Except…what about the dynamic campaign? Will it have enough menus and financial reports to really make my heart sing?
Clashes between clans in control of hulking great war machines are all well and good, but I’m here for the cashflow as well as the combat. I’m very pleased that the latest video to emerge shows lots of menus, as well as random events like pilots getting into punch-ups, bored during the long-haul trips from one planet to the next. It really is a mech management game underneath all that shiny chrome and delicious scrapping. Praise be.
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