Donnerstag, 8. Februar 2018

Dandara puts a fresh new idea in very familiar settings

Dandara does something important. It has an original idea. And then very smartly puts that original idea inside lots of very familiar ones. It’s a metroidvania where you cannot walk, run, jump, let alone double-jump. Instead you move by zapping yourself from surface to surface, only able to stand on the white-marked ground, while the enemies have free reign. (more…)



from Rock, Paper, Shotgun http://ift.tt/2EPRRbA
via IFTTT

Keine Kommentare:

Kommentar veröffentlichen