What Works And Why is a new monthly column where Gunpoint and Heat Signature designer Tom Francis digs into the design of a game and analyses what makes it good.
Opus Magnum is a puzzle game about designing machines that arrange and combine shiny little atoms to turn lead to gold, and other fanciful alchemy. It’s by Zachtronics, whose games follow such a recognised pattern that they’ve become a genre: the Zachlike. SpaceChem, Infinifactory, Shenzhen IO, and now Opus Magnum all involve designing an automated system to process some given input, and produce some desired output. But it’s a particular quirk of this format I want to dive into, and it’s one Opus Magnum does especially well: optimisation. (more…)
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