A challenge to game developers: let the first thing the player sees on starting a new game be the game itself. Let the player be immediately in control. And let them keep that control at least until it has at least become familiar.
I love gaming stories. Stories have always been my primary interest in playing games, from the first text adventures in the early 1980s, through the glorious adventure years of the ’90s, to the dynamic and impactful environmental storytelling of the 2000s, to today’s glorious open worlds packed with freely explorable plot. And interwoven throughout all these eras, the RPGs that have delivered their epic plots across space and time. I love stories. I am not, and would not, argue against the narrative aspects of gaming. I just, more than ever before, want to experience those stories while I’m playing. (more…)
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