One of my favourite touches in first-person video games is your virtuahands reaching out to objects in the world. This is used to lovely effect in Beyond R’Proach, a nice little new walking simulator where we stroll through dense underwater foliage, pushing plants out the way as we go. It’s short, it’s colourful, it builds a nice little song along the way, we touch lots of plants (a bonus in any game, to be sure), and that’s all nice. Then it brings in my favourite magical video game element: that old ‘hall of mirrors’ glitch, which still delights me more than most fancy special effects. (more…)
from Rock, Paper, Shotgun http://ift.tt/2EoLEmJ
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