I’m not good at most fighting games. I can hold out in the bottom 20% of players in any given Street Fighter, but it’s not my scene. Soul Calibur is different, though; intuitive and weighty enough to play decently on instinct and reflex alone, without needing to remember complex input chains.
As such, I’m happy that Bandai Namco’s continued commitment to the PC extends as far as bringing the next game in the series to our humble platform, although new character Grøh may lead to some rolled eyes, as you can see in the new gameplay trailer within.
from Rock, Paper, Shotgun http://ift.tt/2GrprFg
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