Hex: Shards of Fate [official site] was kickstarted successfully in mid-2013, hot on the cardboard-heels of developer Cryptozoic’s final set of the physical WoW TCG. Long before Hearthstone made it clear that digital cards were going to be a successful market, the gaming public pitched in two million dollars and change for the MMO/TCG hybrid. While its single player campaign and the MMO portion’s dungeons, raids and guilds are yet to materialise, Hex is onto a third set release of cards in a free to play model. Here’s some thoughts after a few hours of play.
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