Mittwoch, 22. Juli 2015

Wot I Think: Sorcerer King

Stardock’s latest finds the sweet spot between boardgame-inspired strategy design and the Elemental series’ traditional 4X roots, and it mostly manages to stay within that sweet spot during its post-conquest play sessions. “Post-conquest?” you might be thinking. It’s unusual for a strategy game to start anywhere but the beginning – be that the beginning of a war, of history or of a new age of exploration – and Sorcerer King’s [official site] unusual setting is integral to an understanding of how and why it works.

Like Firaxis’ upcoming XCOM 2, Sorcerer King is the sequel to a game that you lost. Here’s wot I think.

… [visit site to read more]



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