Vipers that can rip you out of cover, the promise of an easier modding system, the knowledge that XCOM failed that first time around… There was a lot I wanted to know more about having watched the XCOM 2 [official site] trailer at E3, so I took my questions to the game’s creative director Jake Solomon and art director Greg Foertsch.
So tell me about how XCOM 2 starts, because the premise is that the XCOM organisation has failed, isn’t it?
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