Mittwoch, 8. Juli 2015

A Bastard In Nevewinter: Part One – Bastardly Beginnings

When it comes to reeling off the great RPGs, names like Baldur’s Gate, Planescape: Torment and Dragon Age: Origins are likely among the first to come to mind. Ask again and you’ll likely hear Pillars Of Eternity, Diablo II, Knights Of The Old Republic, Mass Effect 2… For some reason it takes far too long before the name Neverwinter Nights 2 gets a mention. But is that right?

Written by Chris Avellone, and created by Obsidian, the hugely ambitious sequel to BioWare’s Neverwinter Nights decided to not only redevelop the tools for allowing players to create their own D&D stories, but to put enormous effort into creating a unique Forgotten Realms tale of their own. I remember it as being a triumph. In fact, it’s one of three games I ever gave 90% in a decade on PC Gamer. But that was 2006, and it seems so forgotten now. How does it fair in 2015? I needed to find out.

Returning to it nearly a decade on, I decided the best approach would be to experience its tale of silver shards and evil invasions from the King Of Shadows in a very different way than before. I’d be evil.

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