I owe my game design passion at least in part to ZZT – the wonderfully obscure 1991 ANSI art game by Tim Sweeney, that chap who went on to found Epic Games and create the Unreal Engine.
I have no idea how long I played ZZT as a child, bumping heads with centipedes made of zeroes and running away from Pi symbols that the game tried to convince me were tigers, before I happened upon the game’s editor. From that point, ZZT was no longer a game; it was a colourful, characterful, years-long course in scripting and programming games.
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