Dienstag, 29. Oktober 2019

Imperator: Rome is getting proper story campaigns – and elephant husbandry logistics

When Imperator: Rome was released in April this year, I really enjoyed it. My colleague Ghoastus absolutely loved it. To be honest, both of us were happy with it as it was. Nevertheless, in response to a good deal of player roaring on launch, Paradox have been working hell for leather to rebuild whole sections of the game, and after two big free patches, we’re now looking down the barrel of a third before the end of the year – along with a content pack (also free) about the Punic Wars.

As of September’s 1.2 “Cicero” patch, The Monarch Power resource, which many people referred to as “mana”, is gone. Instant population upgrades are gone. Sad times as your boats have nothing to do: also gone. Despite retaining everything I liked about it in the first place, it’s a wildly different experience now – and patch 1.3, “Livy” is going to shake it up even more. The headline change is the new mission system, which introduces both scripted objectives for Rome and Carthage as part of the Punic pack, and procedurally generated missions for everyone else. But there’s a whole amphora full of other improvements too, including a revamped character experience system, and new tactical gameplay which – among other things – includes finding dinner for elephants. And once again, like bread hurled from a tribune’s balcony, it’s all for free.

(more…)



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