Montag, 1. Februar 2016

Wot I Think: Cobalt

Cobalt is about a tiny, blue, quick-witted murderbot who’s travelling through space with its ship’s AI, searching for remnants of human life. It’s a story that tackles themes like consciousness and sentience, but it’s tongue-in-cheek and full of lighthearted touches – like stumbling across a copy of Do Androids Dream of Electric Sheep in a library, or meeting an enclave of dubstep-listening, friendly robots who identify as non-binary genders. It’s SOMA via Futurama and Max Payne, and here’s wot I think.

From the outside Cobalt appears to be simple 2D, physics-based shooter, but if you jam a crowbar under its metallic blue plating and tear it back to reveal the tangled circuitry beneath, you might be surprised by its composition. Under its surface there’s a complexity to Cobalt’s systems and a surprising depth that will keep you playing.

… [visit site to read more]



from Rock, Paper, Shotgun http://ift.tt/1QTIj0T
via IFTTT

Keine Kommentare:

Kommentar veröffentlichen