Donnerstag, 25. Februar 2016

Interview: Firaxis’ Jake Solomon On What Went Right And Wrong With XCOM 2

In which Adam and I sit down with XCOM 2 lead designer Jake Solomon to dissect the strategy sequel. We discuss what it does well and some of the complaints levelled at it, hear about ideas tried and discarded during development, why story had more of a focus this time around and the continued importance of the original X-COM games.

… [visit site to read more]



from Rock, Paper, Shotgun http://ift.tt/1LgaHJo
via IFTTT

Keine Kommentare:

Kommentar veröffentlichen