The Steamlords at Valve have rummaged in their reams of data and emerged with a new blog post talking about what the growth of Steam (and the number of games on Steam) has meant for developers. Coming up with a questionable definition of “success”, they note that Steam in 2019 saw three times as many games earning $10,000 in their first fortnight compared to Steam in 2013. They went on to estimate that if they had kept Steam’s catalogue curated and tightly controlled, a whole lot of games they consider successes wouldn’t have even been released on Steam. So, that’s good? Also, obvious?
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