Slick is such a brilliant word for describing Dead Cells, Motion Twin’s marvellous roguelite Metroidvania. It immediately gets across that we’re dealing with a clever, fast-paced, and relentlessly satisfying game. But there’s also a wetness to the word that perfectly matches the oozing pixel effects, the bioluminescent lighting, the squish of a heavy broadsword through dungeon-dwelling flesh.
So, quite definitively: Dead Cells is one slick goddamn game.
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