Mittwoch, 8. Januar 2020

Wildermyth knows that levels are bad

In one of the dark, combative corners of my mind there’s been a post brewing for years now about how levels are wrong and bad and hold back far too many RPGs. It wasn’t really until playing Wildermyth that I could put forward a strong enough game to prove it, though.

I’ve played a lot of it over the last couple of months. I remember specific battles, plot twists, and the name and memorable moments of a dozen of my characters. But I have no idea what level any of them were.

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