I would definitely die in a zombie apocalypse. That’s my main takeaway from The Walking Dead: Saints & Sinners, a VR tie-in that launched on Steam yesterday. A full-bodied control scheme demands you swing axes with both hands to put enough weight behind your attack, and knives and screwdrivers have to be buried into scalps with committed plunges; half an hour of whacking walkers has me out of puff, struggling to hide my poor fitness from the Skydance Interactive developers spectating my demo.
And that’s before you consider the smaller, fumbling errors: accidentally dropping my only gun while shimmying up a drain pipe; filling my backpack with scavenged pillows instead of bandages and food; attempting to throw a bottle at a zombie, only to smash it at my feet and ring the dinner bell for every deadhead in the vicinity. Yes, in an actual zombie nightmare, I wouldn’t make it beyond the pilot episode. All these errors are captured in my impressions video below, balanced out with some developer play, too, to see how it’s meant to work.
from Rock, Paper, Shotgun https://ift.tt/2Rp3WMP
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