Donnerstag, 23. Januar 2020

It's fun to think about a Moomin videogame

It was late in the autumn. Snufkin continued towards the south, sometimes he pitched his tent and let the time pass as best it might, he walked around and contemplated things without actually thinking or remembering anything, and he slept quite a lot. He was attentive but not in the least curious, and didn’t worry much about where he was going – he just wanted to keep moving.

Dear videogame designers,

I’m not a videogame designer like you, but I do like the Moomins a lot. I think there are a lot of obvious ways to turn the series into a videogame, with a lot of less obvious traps along the path. With that in mind I’ve written some thoughts about things you might like to consider should you ever decide to make a Moomin videogame.

(more…)



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