I’m usually nice. Six Ages is about leading a village in a roughly bronze age fantasy world, in which culture is of paramount importance. Morality and belief and social expectations are complex and compared to those of our own society, very odd. What we’d call the right thing isn’t always the same thing that Riders, the game’s main culture, would consider right. Even so, I try to be decent. Merciful, and magnanimous, and amenable to reason. But what if there’s another way?
There are plenty of games that let you be evil. Often dramatically so, favouring murder and sadism and cruelty simply because that’s the mathematical opposite of what the heroes are like in cartoons. It’s usually boring, and in any case, Riders don’t really have a concept of good vs evil like we do. So I founded the Red Paper clan with one goal in mind: to be the clan of the rudest, pettiest people in the entire valley. This goal gets off to a good start when the very first event lets us put a baby in the river.
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