I was not sold at first. The opening two hours of MechWarrior 5: Mercenaries are, well, they’re fine. Standard tutorials, taking you through the controls and basic concepts, plus some entirely standard “oh no the baddies killed the man, grr” plot business. I was wary, fearing it would be a forgettable linear fairground ride about Corporal Jack Magnum (I honestly can’t remember my character’s name) getting revenge on the… guys, for killing his dad, who… existed.
Then it opened up some more, and got a bit better. More options appeared, more concepts were dropped in, and it got better again. That was how it went, over and over. Mechwarrior 5 started out fine and just kept getting better the more I played it. My complaints about it are mostly minor, and the big one is more of a lingering doubt than a real problem. Overall, it’s safe to say that, after a very long break (and discounting the underwhelming MechWarrior Online, the definitive stompy romp series is back.
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